The Cursed Labyrinth
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This is the complete list of members for PlayerInventory, including all inherited members.
Add(Item.ItemType type, int amount=1) | PlayerInventory | |
AllBooksFilled() | PlayerInventory | |
ApplySnapshot(Snapshot s) | PlayerInventory | |
CarriedSpecial | PlayerInventory | |
CarriedSpecialChanged | PlayerInventory | |
Changed | PlayerInventory | |
ConsumeCarriedSpecial() | PlayerInventory | |
DropCarriedSpecial(GameObject dropPrefab, Vector3 pos) | PlayerInventory | |
GetSnapshot() | PlayerInventory | |
HasBook(Item.ItemType t) | PlayerInventory | |
IsCarrying(Item.ItemType t) | PlayerInventory | |
IsCarryingAny | PlayerInventory | |
Potions | PlayerInventory | |
RemoveSword(int amount=1) | PlayerInventory | |
Swords | PlayerInventory | |
TryCarrySpecial(Item.ItemType t) | PlayerInventory | |
TryPickupSpecial(Item.ItemType t) | PlayerInventory | |
UsePotion() | PlayerInventory |