The Cursed Labyrinth
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Puzzle
Collaboration diagram for Puzzle:

Files

file  SwordDoor.cs
 Door in the sword room: consumes swords and opens when the puzzle is solved.
file  SwordRoomSolver.cs
 Counter puzzle: feed N swords to open the door.
file  LeverListener.cs
 Reads a ToggleSpriteOnUse and emits an event when pulled down.
file  LeverRoomSolver.cs
 Orders colored levers; pull them in sequence under a time limit.
file  CursedItemRespawnManager.cs
 One-shot relocation per registration for cursed pickups.
file  CursedItemSolver.cs
 Pedestal logic for the cursed items puzzle (Skull, Heart, Crown).
file  ISpecialSolver.cs
 contract for special room solvers to signal completion

Detailed Description

Cursed items puzzle and related systems.