The Cursed Labyrinth
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Files | |
file | BiomeTransitionTrigger.cs |
Sign trigger that advances to the next biome or, on the final biome, spawns a portal and loads the ending. | |
file | SpawnSelector.cs |
Picks a spawn cell farthest from the special room center. | |
file | SpecialRoomSeeder.cs |
Instantiates the special room prefab and exposes its tilemaps/bounds for generation. | |
file | TilemapClearer.cs |
Clears Tilemaps under given roots; (optional) destroys tagged spawned objects. |
Runtime seeding/placement helpers.