The Cursed Labyrinth
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Seeding_Runtime
Collaboration diagram for Seeding_Runtime:

Files

file  BiomeTransitionTrigger.cs
 Sign trigger that advances to the next biome or, on the final biome, spawns a portal and loads the ending.
file  SpawnSelector.cs
 Picks a spawn cell farthest from the special room center.
file  SpecialRoomSeeder.cs
 Instantiates the special room prefab and exposes its tilemaps/bounds for generation.
file  TilemapClearer.cs
 Clears Tilemaps under given roots; (optional) destroys tagged spawned objects.

Detailed Description

Runtime seeding/placement helpers.