The Cursed Labyrinth
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TrapManager.cs File Reference

Places spike traps in eligible rooms for a given biome tier. More...

Classes

class  TrapManager
 Spawns and positions traps per room using filters and counts. More...

Typedefs

using Random = UnityEngine.Random

Detailed Description

Places spike traps in eligible rooms for a given biome tier.

Typedef Documentation

◆ Random

using Random = UnityEngine.Random