The Cursed Labyrinth
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BreakableProp Class Referencesealed
Inheritance diagram for BreakableProp:
Collaboration diagram for BreakableProp:

Public Member Functions

void ConfigureDrop (bool enable, Item.ItemType item, int qty, bool autoPickup, AudioClip pickSfx, GameObject flashPrefab, GameObject pickupObjPrefab)
void Configure (AudioClip sfx, GameObject vfx, float delay=0f)
void ConfigureDrop (Item.ItemType item, int qty)

Static Public Attributes

static GameObject GlobalBreakVfxPrefab

Member Function Documentation

◆ Configure()

void BreakableProp.Configure ( AudioClip sfx,
GameObject vfx,
float delay = 0f )

◆ ConfigureDrop() [1/2]

void BreakableProp.ConfigureDrop ( bool enable,
Item.ItemType item,
int qty,
bool autoPickup,
AudioClip pickSfx,
GameObject flashPrefab,
GameObject pickupObjPrefab )

◆ ConfigureDrop() [2/2]

void BreakableProp.ConfigureDrop ( Item.ItemType item,
int qty )

Member Data Documentation

◆ GlobalBreakVfxPrefab

GameObject BreakableProp.GlobalBreakVfxPrefab
static

The documentation for this class was generated from the following file: