The Cursed Labyrinth
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Public Member Functions | |
void | Configure (Item.ItemType type, int quantity, bool isSpecial, bool autoPickup=false) |
Public Attributes | |
Item.ItemType | Type |
int | Quantity = 1 |
bool | autoPickup = false |
bool | isSpecial = false |
AudioClip | pickupSfx |
float | pickupVolume = 1f |
GameObject | pickupFlashPrefab |
void PickupItem.Configure | ( | Item.ItemType | type, |
int | quantity, | ||
bool | isSpecial, | ||
bool | autoPickup = false ) |
bool PickupItem.autoPickup = false |
bool PickupItem.isSpecial = false |
GameObject PickupItem.pickupFlashPrefab |
AudioClip PickupItem.pickupSfx |
float PickupItem.pickupVolume = 1f |
int PickupItem.Quantity = 1 |
Item.ItemType PickupItem.Type |