The Cursed Labyrinth
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PickupItem Class Referencesealed
Inheritance diagram for PickupItem:
Collaboration diagram for PickupItem:

Public Member Functions

void Configure (Item.ItemType type, int quantity, bool isSpecial, bool autoPickup=false)

Public Attributes

Item.ItemType Type
int Quantity = 1
bool autoPickup = false
bool isSpecial = false
AudioClip pickupSfx
float pickupVolume = 1f
GameObject pickupFlashPrefab

Member Function Documentation

◆ Configure()

void PickupItem.Configure ( Item.ItemType type,
int quantity,
bool isSpecial,
bool autoPickup = false )

Member Data Documentation

◆ autoPickup

bool PickupItem.autoPickup = false

◆ isSpecial

bool PickupItem.isSpecial = false

◆ pickupFlashPrefab

GameObject PickupItem.pickupFlashPrefab

◆ pickupSfx

AudioClip PickupItem.pickupSfx

◆ pickupVolume

float PickupItem.pickupVolume = 1f

◆ Quantity

int PickupItem.Quantity = 1

◆ Type

Item.ItemType PickupItem.Type

The documentation for this class was generated from the following file: