The Cursed Labyrinth
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PlayerHealth Class Referencesealed
Inheritance diagram for PlayerHealth:
Collaboration diagram for PlayerHealth:

Public Member Functions

void Damage (int amount)
void Heal (int amount)
void ResetToFull ()

Properties

int Max [get]
int Current [get]

Events

Action< int, int > Changed
Action Died

Member Function Documentation

◆ Damage()

void PlayerHealth.Damage ( int amount)

◆ Heal()

void PlayerHealth.Heal ( int amount)

◆ ResetToFull()

void PlayerHealth.ResetToFull ( )

Property Documentation

◆ Current

int PlayerHealth.Current
get

◆ Max

int PlayerHealth.Max
get

Event Documentation

◆ Changed

Action<int, int> PlayerHealth.Changed

◆ Died

Action PlayerHealth.Died

The documentation for this class was generated from the following file: