The Cursed Labyrinth
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Classes | |
struct | DropPolicy |
Public Member Functions | |
void | SetDropPolicy (DropPolicy policy) |
DropPolicy | GetDropPolicy () |
void | Clear () |
void | Populate (DungeonGrid grid, List< Room > rooms, DungeonMapIndex index, bool[,] _unusedCarpetMask, int globalSeed, IReadOnlyCollection< Vector2Int > traps=null) |
Public Attributes | |
string | corridorPrefix = "floor_corridor" |
void PropPopulator.Clear | ( | ) |
DropPolicy PropPopulator.GetDropPolicy | ( | ) |
void PropPopulator.Populate | ( | DungeonGrid | grid, |
List< Room > | rooms, | ||
DungeonMapIndex | index, | ||
bool | _unusedCarpetMask[,], | ||
int | globalSeed, | ||
IReadOnlyCollection< Vector2Int > | traps = null ) |
void PropPopulator.SetDropPolicy | ( | DropPolicy | policy | ) |
string PropPopulator.corridorPrefix = "floor_corridor" |