The Cursed Labyrinth
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PropPopulator Class Referencesealed
Inheritance diagram for PropPopulator:
Collaboration diagram for PropPopulator:

Classes

struct  DropPolicy

Public Member Functions

void SetDropPolicy (DropPolicy policy)
DropPolicy GetDropPolicy ()
void Clear ()
void Populate (DungeonGrid grid, List< Room > rooms, DungeonMapIndex index, bool[,] _unusedCarpetMask, int globalSeed, IReadOnlyCollection< Vector2Int > traps=null)

Public Attributes

string corridorPrefix = "floor_corridor"

Member Function Documentation

◆ Clear()

void PropPopulator.Clear ( )

◆ GetDropPolicy()

DropPolicy PropPopulator.GetDropPolicy ( )

◆ Populate()

void PropPopulator.Populate ( DungeonGrid grid,
List< Room > rooms,
DungeonMapIndex index,
bool _unusedCarpetMask[,],
int globalSeed,
IReadOnlyCollection< Vector2Int > traps = null )

◆ SetDropPolicy()

void PropPopulator.SetDropPolicy ( DropPolicy policy)

Member Data Documentation

◆ corridorPrefix

string PropPopulator.corridorPrefix = "floor_corridor"

The documentation for this class was generated from the following file: