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| struct | SeedInfo |
| | Data returned after seeding: tilemaps, occupied rect and (optional) broadcaster. More...
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| SeedInfo | Seed (GameObject prefab) |
| | Instantiate the special room prefab and return its tilemaps/bounds as SeedInfo.
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| void | Unseed () |
| | Destroy current instance (used between biomes/rebuilds)
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◆ Seed()
| SeedInfo SpecialRoomSeeder.Seed |
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GameObject | prefab | ) |
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Instantiate the special room prefab and return its tilemaps/bounds as SeedInfo.
◆ Unseed()
| void SpecialRoomSeeder.Unseed |
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| ) |
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Destroy current instance (used between biomes/rebuilds)
The documentation for this class was generated from the following file: