◆ CellCenterLocal()
Vector3 TilemapVisualizer.CellCenterLocal |
( |
int | x, |
|
|
int | y ) |
◆ CellCenterWorld()
Vector3 TilemapVisualizer.CellCenterWorld |
( |
int | x, |
|
|
int | y ) |
◆ Clear()
void TilemapVisualizer.Clear |
( |
| ) |
|
◆ InvalidateCarpetMask()
void TilemapVisualizer.InvalidateCarpetMask |
( |
| ) |
|
Force the next Render() to rebuild the carpet mask.
◆ Render()
◆ SetCarpetMask()
void TilemapVisualizer.SetCarpetMask |
( |
bool | mask[,] | ) |
|
Supply an external carpet mask (must match grid size).
◆ SetCellOffset()
void TilemapVisualizer.SetCellOffset |
( |
Vector2Int | off | ) |
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◆ SetPrefabBounds()
void TilemapVisualizer.SetPrefabBounds |
( |
RectInt | boundsGrid | ) |
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◆ SetPrefabSkipMask()
void TilemapVisualizer.SetPrefabSkipMask |
( |
bool | mask[,] | ) |
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◆ TileToGridCell()
Vector2Int TilemapVisualizer.TileToGridCell |
( |
Vector3Int | tileCell | ) |
|
◆ TryGetTileForKind()
bool TilemapVisualizer.TryGetTileForKind |
( |
string | kind, |
|
|
out TileBase | tile ) |
◆ CarpetMask
bool [,] TilemapVisualizer.CarpetMask |
|
get |
◆ CellSize
float TilemapVisualizer.CellSize |
|
get |
◆ GridTransform
Transform TilemapVisualizer.GridTransform |
|
get |
The documentation for this class was generated from the following file: