The Cursed Labyrinth
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Seeding_Runtime Directory Reference
Directory dependency graph for Seeding_Runtime:
Assets/Scripts/Dungeon/Seeding_Runtime

Files

 
BiomeTransitionTrigger.cs
 Sign trigger that advances to the next biome or, on the final biome, spawns a portal and loads the ending.
 
SpawnSelector.cs
 Picks a spawn cell farthest from the special room center.
 
SpecialRoomSeeder.cs
 Instantiates the special room prefab and exposes its tilemaps/bounds for generation.
 
TilemapClearer.cs
 Clears Tilemaps under given roots; (optional) destroys tagged spawned objects.