The Cursed Labyrinth
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Files | |
BiomeTransitionTrigger.cs | |
Sign trigger that advances to the next biome or, on the final biome, spawns a portal and loads the ending. | |
SpawnSelector.cs | |
Picks a spawn cell farthest from the special room center. | |
SpecialRoomSeeder.cs | |
Instantiates the special room prefab and exposes its tilemaps/bounds for generation. | |
TilemapClearer.cs | |
Clears Tilemaps under given roots; (optional) destroys tagged spawned objects. |