The Cursed Labyrinth
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Inventory Directory Reference
Directory dependency graph for Inventory:
Assets/Scripts/Player/Inventory

Files

 
CarriedSpecialDisplay.cs
 Renders a small sprite above the player for the currently carried cursed item.
 
InventoryUI.cs
 Small HUD that mirrors PlayerInventory counts.
 
Item.cs
 Lightweight item model used by pickups and inventory.
 
ItemVisualDB.cs
 
PickupItem.cs
 World pickup that shows a sprite and can be picked with E (or auto pickup).
 
PickupItemDefaults.cs
 
PickupTextUI.cs
 
PlayerInventory.cs
 Tracks swords, potions, unique books and (a single) carried cursed item.
 
PlayerInventoryInput.cs
 Minimal input bridge for inventory actions (drop special, use potion).