The Cursed Labyrinth
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Files | |
CarriedSpecialDisplay.cs | |
Renders a small sprite above the player for the currently carried cursed item. | |
InventoryUI.cs | |
Small HUD that mirrors PlayerInventory counts. | |
Item.cs | |
Lightweight item model used by pickups and inventory. | |
ItemVisualDB.cs | |
PickupItem.cs | |
World pickup that shows a sprite and can be picked with E (or auto pickup). | |
PickupItemDefaults.cs | |
PickupTextUI.cs | |
PlayerInventory.cs | |
Tracks swords, potions, unique books and (a single) carried cursed item. | |
PlayerInventoryInput.cs | |
Minimal input bridge for inventory actions (drop special, use potion). |