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The Cursed Labyrinth
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Files | |
| DungeonController.Core.cs | |
| Core orchestrator for dungeon generation, rendering and high-level events. | |
| DungeonController.cs | |
| Empty partial to keep the controller split across files. | |
| DungeonController.Seeded.cs | |
| Seeded growth: stamps the special room and grows rooms and corridors around it. | |
| DungeonController.SpawnAndSystems.cs | |
| Player spawn/placement, camera and lighting setup, HP wiring, and systems. | |