The Cursed Labyrinth
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Prop Utils
Collaboration diagram for Prop Utils:

Files

file  BreakableProp.cs
 Breakable prop that drops items; cursed drops integrate with respawn.
file  DoorMaskBuilder.cs
 Builds a set of cells near doors where props should not spawn.
file  DropAssigner.cs
 Assigns drops to breakable holders and spawns fallback cursed pickups.
file  PopulatorTypes.cs
 Per prop tags used by DropAssigner to find eligible holders.
file  PropSpawner.cs
 Spawns visual/physical props at grid cells and tags them for drops.
file  RoomClassifier.cs
 Classifies room cells into corners, walls, and interior.
file  CornerStrategy.cs
 Prop placement strategy that targets corner labeled cells.
file  InteriorStrategy.cs
 Prop placement strategy that targets interior cells.
file  PropStrategyBase.cs
 Base class for prop placement strategies and rule data.
file  WallStrategy.cs
 Prop placement strategy that targets wall-edge cells (top/side filters).

Detailed Description

Breakables, drops, spawners, and population.