The Cursed Labyrinth
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Files | |
file | BreakableProp.cs |
Breakable prop that drops items; cursed drops integrate with respawn. | |
file | DoorMaskBuilder.cs |
Builds a set of cells near doors where props should not spawn. | |
file | DropAssigner.cs |
Assigns drops to breakable holders and spawns fallback cursed pickups. | |
file | PopulatorTypes.cs |
Per prop tags used by DropAssigner to find eligible holders. | |
file | PropSpawner.cs |
Spawns visual/physical props at grid cells and tags them for drops. | |
file | RoomClassifier.cs |
Classifies room cells into corners, walls, and interior. | |
file | CornerStrategy.cs |
Prop placement strategy that targets corner labeled cells. | |
file | InteriorStrategy.cs |
Prop placement strategy that targets interior cells. | |
file | PropStrategyBase.cs |
Base class for prop placement strategies and rule data. | |
file | WallStrategy.cs |
Prop placement strategy that targets wall-edge cells (top/side filters). |
Breakables, drops, spawners, and population.