The Cursed Labyrinth
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Assigns drops to breakable holders and spawns fallback cursed pickups. More...
Classes | |
class | DropAssigner |
Typedefs | |
using | Object = UnityEngine.Object |
Assigns drops to breakable holders and spawns fallback cursed pickups.
Categories: swords, books (unique), potions (chance), cursed (Skull/Heart/Crown). Ensures guarantees from policy; if any cursed holder is missing, spawns world pickups.
using Object = UnityEngine.Object |