The Cursed Labyrinth
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Utilities Directory Reference
Directory dependency graph for Utilities:
Assets/Scripts/Utilities

Files

 
Cutscene_MainStory.cs
 Simple bootstrap cutscene that immediately loads the "Game" scene.
 
DocGroups.cs
 
DocMainPage.cs
 
PriorityQueue.cs
 Minimal binary-heap priority queue for Unity versions without System.Collections.Generic.PriorityQueue.
 
QuitAfterCutscene.cs
 Quits the application after a PlayableDirector cutscene ends, with (optional) delay and hard timeout.
 
QuitButton.cs
 Small helper to quit from scene (used by UI button).
 
SceneLoader.cs
 Small helper to load a specific scene (used by UI button).
 
ToggleSpriteOnUse.cs
 Toggles between two sprites when the player presses E inside the trigger.
 
TypeWriterEffect.cs
 Reveals TMP text char by char with (optional) skip/pauses.