The Cursed Labyrinth
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Files | |
Cutscene_MainStory.cs | |
Simple bootstrap cutscene that immediately loads the "Game" scene. | |
DocGroups.cs | |
DocMainPage.cs | |
PriorityQueue.cs | |
Minimal binary-heap priority queue for Unity versions without System.Collections.Generic.PriorityQueue. | |
QuitAfterCutscene.cs | |
Quits the application after a PlayableDirector cutscene ends, with (optional) delay and hard timeout. | |
QuitButton.cs | |
Small helper to quit from scene (used by UI button). | |
SceneLoader.cs | |
Small helper to load a specific scene (used by UI button). | |
ToggleSpriteOnUse.cs | |
Toggles between two sprites when the player presses E inside the trigger. | |
TypeWriterEffect.cs | |
Reveals TMP text char by char with (optional) skip/pauses. |