The Cursed Labyrinth
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Biomes
Collaboration diagram for Biomes:

Files

file  BiomePainter.cs
 Overrides TilemapVisualizer tilemaps at runtime for the active biome/prefab.
file  BiomeSequenceController.cs
 Drives progression through biomes and rebuilds the dungeon each step.
file  BiomeSetup_SO.cs
 ScriptableObject holding per-biome map and floor + corridor kinds.
file  CursedBiomeController.cs
 Applies a timed "curse" to the player until the local puzzle is solved.
file  PortalExit.cs
 Simple exit portal that loads a scene when the player enters.

Detailed Description

Biome flow, transitions, and special end portal logic.