The Cursed Labyrinth
|
Files | |
BiomePainter.cs | |
Overrides TilemapVisualizer tilemaps at runtime for the active biome/prefab. | |
BiomeSequenceController.cs | |
Drives progression through biomes and rebuilds the dungeon each step. | |
BiomeSetup_SO.cs | |
ScriptableObject holding per-biome map and floor + corridor kinds. | |
BiomeTransitionOverlay.cs | |
CursedBiomeController.cs | |
Applies a timed "curse" to the player until the local puzzle is solved. | |
PortalExit.cs | |
Simple exit portal that loads a scene when the player enters. |