The Cursed Labyrinth
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Biomes Directory Reference
Directory dependency graph for Biomes:
Assets/Scripts/Dungeon/Biomes

Files

 
BiomePainter.cs
 Overrides TilemapVisualizer tilemaps at runtime for the active biome/prefab.
 
BiomeSequenceController.cs
 Drives progression through biomes and rebuilds the dungeon each step.
 
BiomeSetup_SO.cs
 ScriptableObject holding per-biome map and floor + corridor kinds.
 
BiomeTransitionOverlay.cs
 
CursedBiomeController.cs
 Applies a timed "curse" to the player until the local puzzle is solved.
 
PortalExit.cs
 Simple exit portal that loads a scene when the player enters.