The Cursed Labyrinth
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Here is a list of all properties with links to the classes they belong to:
- a -
Area :
RoomInfo
- b -
Bounds :
Room
,
RoomInfo
- c -
CarpetMask :
TilemapVisualizer
CarriedSpecial :
PlayerInventory
CellSize :
TilemapVisualizer
CellToRoom :
DungeonMapIndex
Center :
Room
,
RoomInfo
CorridorCells :
DungeonMapIndex
CorridorKindPrefix :
RoomInfo
Count :
PriorityQueue< TElement, TPriority >
Current :
PlayerHealth
CurrentlySkipping :
TypeWriterEffect
CurrentRooms :
BiomeSequenceController
- d -
Default :
PlacementMods
- e -
EdgeBandDistance :
RoomInfo
EntranceCells :
DungeonMapIndex
- f -
FacingDir :
TopDownController
- g -
Grid :
DungeonController
GridTransform :
TilemapVisualizer
- h -
HasRules :
PropStrategyBase
Hearts :
HeartsBar
Height :
RoomInfo
- i -
Id :
Room
,
RoomInfo
Info :
Room
Instance :
CursedItemRespawnManager
,
GhostHintController
,
PickupItemDefaults
IsActive :
BiomeTransitionOverlay
IsCarryingAny :
PlayerInventory
IsSolved :
CursedItemsSolver
,
LeverRoomSolver
,
SwordRoomSolver
- m -
MapIndex :
DungeonController
Max :
PlayerHealth
MaxBiomeIndex :
GhostPrefabSet
- p -
Potions :
PlayerInventory
- r -
Required :
SwordRoomSolver
RoomId :
DungeonGrid
Rooms :
DungeonController
,
DungeonMapIndex
Rules :
PropStrategyBase
- s -
Swords :
PlayerInventory
- t -
Target :
FollowTarget2D
- u -
Used :
SwordRoomSolver
- v -
Viz :
DungeonController
- w -
Width :
RoomInfo
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1.14.0