The Cursed Labyrinth
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Here is a list of all variables with links to the classes they belong to:
- a -
A :
SpecialRoomPlanner.ForcedLink
allowBooks :
PropPopulator.DropPolicy
allowCursed :
PropPopulator.DropPolicy
allowPotions :
PropPopulator.DropPolicy
allowSwords :
PropPopulator.DropPolicy
APort :
SpecialRoomPlanner.ForcedLink
autoPickup :
PickupItem
autoResetOnFail :
LeverRoomSolver
- b -
B :
SpecialRoomPlanner.ForcedLink
biomeId :
MusicPlayer.BiomeAudio
biomeProfile :
BiomeSequenceController.BiomeEntry
biomes :
BiomeSequenceController
,
GhostHintDB
book :
PropDropTags
books :
PlayerInventory.Snapshot
Bounds :
DungeonMapIndex.RoomIndex
BPort :
SpecialRoomPlanner.ForcedLink
breakable :
PropStrategyBase.SimpleProp
breakSfx :
PropStrategyBase.SimpleProp
breakSfxVolume :
PropStrategyBase.SimpleProp
breakVfxPrefab :
PropStrategyBase.SimpleProp
broadcaster :
SpecialRoomSeeder.SeedInfo
byBiome :
GhostPrefabSet
- c -
carpet :
SpecialRoomSeeder.SeedInfo
carried :
PlayerInventory.Snapshot
Center :
DungeonMapIndex.RoomIndex
chance :
PropStrategyBase.SimpleProp
colliderIsTrigger :
PropStrategyBase.SimpleProp
colliderMode :
PropStrategyBase.SimpleProp
colliderOffset :
PropStrategyBase.SimpleProp
colliderSizeScale :
PropStrategyBase.SimpleProp
color :
LeverListener
CornerAnchors :
RoomInfo
corridorKind :
BiomeSetup_SO
CorridorPrefix :
DungeonMapIndexBuilder.Options
corridorPrefix :
PropPopulator
countdownText :
LeverRoomSolver
crown :
PropDropTags
currentBiomeIndex :
BiomeSequenceController
- d -
damageOnFail :
LeverRoomSolver
destroyTag :
TilemapClearer
dungeonController :
BiomeSequenceController
- e -
EdgeBand :
RoomInfo
Entrances :
DungeonMapIndex.RoomIndex
,
RoomInfo
entries :
ItemVisualDB
,
KindTile_DB
- f -
fallback :
ItemVisualDB
floorKind :
BiomeSetup_SO
- g -
gate1 :
SpecialRoomPlanner.Plan
gate2 :
SpecialRoomPlanner.Plan
GlobalBreakVfxPrefab :
BreakableProp
ground :
SpecialRoomSeeder.SeedInfo
guaranteedBooks :
PropPopulator.DropPolicy
guaranteedCursed :
PropPopulator.DropPolicy
guaranteedSwords :
PropPopulator.DropPolicy
- h -
heart :
PropDropTags
Height :
DungeonGrid
height :
BiomeSetup_SO
holdsBooks :
PropStrategyBase.SimpleProp
holdsCrown :
PropStrategyBase.SimpleProp
holdsHeart :
PropStrategyBase.SimpleProp
holdsPotions :
PropStrategyBase.SimpleProp
holdsSkull :
PropStrategyBase.SimpleProp
holdsSwords :
PropStrategyBase.SimpleProp
hub :
SpecialRoomPlanner.Plan
hubLeft_PurplePrefab :
SpecialRoomPlanner
hubNeighbors :
SpecialRoomPlanner.Plan
hubPick :
SpecialRoomPlanner
hubRight_GreenPrefab :
SpecialRoomPlanner
hubTop_RedPrefab :
SpecialRoomPlanner
- i -
Id :
DungeonMapIndex.RoomIndex
Instance :
PickupTextUI
Interior :
DungeonMapIndex.RoomIndex
,
RoomInfo
isSpecial :
PickupItem
itemType :
Item
- k -
Kind :
DungeonGrid
kind :
KindTile
- l -
label :
GhostPrefabSet.Entry
levers :
LeverRoomSolver
lines :
GhostHintDB.BiomeHints
links :
SpecialRoomPlanner.Plan
- m -
mainTrack :
MusicPlayer.BiomeAudio
mainVolume :
MusicPlayer.BiomeAudio
max :
PropStrategyBase.SimpleProp
maxEntrances :
SpecialRoomPlanner
min :
PropStrategyBase.SimpleProp
minPathCells :
BiomeSetup_SO
minSize :
RoomAdapter
,
SpecialRoomPlanner
- n -
name :
GhostHintDB.BiomeHints
- o -
Occupied :
RoomInfo
occupiedRectInt :
SpecialRoomSeeder.SeedInfo
offset :
PlacementMods
overlayLoops :
MusicPlayer.BiomeAudio
overlayVolume :
MusicPlayer.BiomeAudio
overrideSize :
BiomeSetup_SO
- p -
part1_SwordRoomPrefab :
SpecialRoomPlanner
part1Pick :
SpecialRoomPlanner
part2_LeverRoomPrefab :
SpecialRoomPlanner
part2Pick :
SpecialRoomPlanner
part3_FourwayHubPrefab :
SpecialRoomPlanner
pickupFlashPrefab :
PickupItem
pickupPrefab :
PickupItemDefaults
pickupSfx :
PickupItem
pickupVolume :
PickupItem
playerTag :
ToggleSpriteOnUse
potion :
PropDropTags
potionChance :
PropPopulator.DropPolicy
potions :
PlayerInventory.Snapshot
prefab :
GhostPrefabSet.Entry
,
PropStrategyBase.SimpleProp
- q -
Quantity :
PickupItem
quantity :
Item
- r -
Room :
DungeonMapIndex.RoomIndex
root :
SpecialRoomSeeder.SeedInfo
roots :
TilemapClearer
rules :
PropStrategyBase
- s -
scaleToCell :
PlacementMods
separation :
PropStrategyBase.SimpleProp
shuffleOnReset :
GhostHintDB.BiomeHints
skull :
PropDropTags
spawnSelector :
BiomeSequenceController
specialRoomPrefab :
BiomeSequenceController.BiomeEntry
specialRoomSeeder :
BiomeSequenceController
sprite :
ItemVisualDB.Entry
,
PropStrategyBase.SimpleProp
spriteA :
ToggleSpriteOnUse
spriteB :
ToggleSpriteOnUse
sword :
PropDropTags
swords :
PlayerInventory.Snapshot
- t -
tag :
GhostHintDB.Hint
text :
GhostHintDB.Hint
tile :
KindTile
tilemapClearer :
BiomeSequenceController
timeLimitSeconds :
LeverRoomSolver
toggle :
LeverListener
Type :
PickupItem
type :
ItemVisualDB.Entry
- v -
visuals :
PickupItemDefaults
voice :
GhostHintDB.Hint
- w -
wall :
SpecialRoomSeeder.SeedInfo
wallFilter :
PropStrategyBase.SimpleProp
Width :
DungeonGrid
width :
BiomeSetup_SO
- x -
x :
GridPos
- y -
y :
GridPos
Generated by
1.14.0