The Cursed Labyrinth
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Here is a list of all functions with links to the classes they belong to:
- a -
Add() :
PlayerInventory
AddCorridor() :
DungeonMapIndex
AddEntrance() :
DungeonMapIndex
AddInterior() :
DungeonMapIndex
AllBooksFilled() :
PlayerInventory
AppearAt() :
GhostHintAgent
ApplySnapshot() :
PlayerInventory
- b -
Bind() :
HealthUI
Build() :
DungeonController
,
TrapManager
BuildFromGrid() :
RoomInfo
BuildPlan() :
SpecialRoomPlanner
- c -
CarveRoom() :
DungeonGrid
CellCenterLocal() :
TilemapVisualizer
CellCenterWorld() :
TilemapVisualizer
ChooseFarthestFrom() :
SpawnSelector
Clear() :
PropPopulator
,
TilemapVisualizer
ClearAll() :
TilemapClearer
ClearUnder() :
TilemapClearer
Configure() :
BreakableProp
,
PickupItem
ConfigureDrop() :
BreakableProp
ConsumeCarriedSpecial() :
PlayerInventory
CreateRoom() :
IRoomCarver
- d -
Damage() :
PlayerHealth
Dequeue() :
PriorityQueue< TElement, TPriority >
DropCarriedSpecial() :
PlayerInventory
DungeonGrid() :
DungeonGrid
- e -
Enqueue() :
PriorityQueue< TElement, TPriority >
EnsureRoomId() :
DungeonGrid
- f -
FilterCandidatesForRule() :
PropStrategyBase
,
WallStrategy
FitTo() :
RoomAdapter
ForcedLink() :
SpecialRoomPlanner.ForcedLink
ForceRelocateNow() :
CursedItemRespawnManager
- g -
GetDropPolicy() :
PropPopulator
GetForBiome() :
GhostPrefabSet
GetHintAtTagged() :
GhostHintDB
GetNextHint() :
GhostHintDB
GetNextHintTagged() :
GhostHintDB
GetOrCreateRoomIndex() :
DungeonMapIndex
GetPlacementMods() :
PropStrategyBase
,
WallStrategy
GetSnapshot() :
PlayerInventory
GetSprite() :
ItemVisualDB
GridPos() :
GridPos
- h -
HasBook() :
PlayerInventory
Heal() :
PlayerHealth
- i -
InBounds() :
DungeonGrid
InjectSpecialRooms() :
SpecialRoomPlanner
InvalidateCarpetMask() :
TilemapVisualizer
IsCarrying() :
PlayerInventory
IsRectClearWithMargin() :
DungeonGrid
- l -
LoadScene() :
SceneLoader
LockInteraction() :
LeverListener
- m -
MuteRoomsTiles() :
SpecialRoomPlanner
- n -
NextBiome() :
BiomeSequenceController
NotifyRoomEntered() :
DungeonController
- o -
operator GridPos() :
GridPos
operator Vector2Int() :
GridPos
OrderCandidates() :
CornerStrategy
,
InteriorStrategy
,
PropStrategyBase
,
WallStrategy
OverrideTilemaps() :
BiomePainter
- p -
Pause() :
MusicPlayer
PlacePlayer() :
DungeonController
Play() :
BiomeTransitionOverlay
,
SfxController
Populate() :
PropPopulator
- q -
QuitGame() :
QuitButton
- r -
RebindAndResetTimer() :
CursedBiomeController
Register() :
CursedItemRespawnManager
RegisterPickup() :
CursedItemRespawnManager
RemoveSword() :
PlayerInventory
Render() :
TilemapVisualizer
ResetAll() :
GhostHintDB
ResetBiome() :
GhostHintDB
ResetNow() :
CursedItemsSolver
ResetProgress() :
SwordRoomSolver
ResetToFull() :
PlayerHealth
ResetUp() :
LeverListener
Room() :
Room
RoomIndex() :
DungeonMapIndex.RoomIndex
- s -
Seed() :
SpecialRoomSeeder
SetBiome() :
MusicPlayer
SetCarpetMask() :
TilemapVisualizer
SetCellOffset() :
TilemapVisualizer
SetCellRoom() :
DungeonMapIndex
SetController() :
PlayerRoomTracker
SetDropPolicy() :
PropPopulator
SetGridContext() :
TrapManager
SetHealth() :
HeartsBar
SetPlayer() :
LightAim
SetPrefabBounds() :
TilemapVisualizer
SetPrefabSkipMask() :
TilemapVisualizer
SetScene() :
PortalExit
SetSmooth() :
FollowTarget2D
SetTarget() :
FollowTarget2D
SetupPlayerHP() :
DungeonController
SetVolume() :
MusicPlayer
Show() :
PickupTextUI
ShowHP() :
PickupTextUI
ShowTaggedAtPlayer() :
GhostHintController
ShowTaggedAtPosition() :
GhostHintController
SpawnPrefabs() :
SpecialRoomPlanner
Speak() :
GhostHintAgent
StartFirstBiome() :
BiomeSequenceController
- t -
TileToGridCell() :
TilemapVisualizer
ToCell() :
DungeonController
ToWorld() :
GridPos
TriggerSolved() :
SpecialRoomCompleteBroadcaster
TryCarrySpecial() :
PlayerInventory
TryDepositFrom() :
CursedItemsSolver
TryGet() :
KindTile_DB
TryGetTileForKind() :
TilemapVisualizer
TryPickupSpecial() :
PlayerInventory
TryRestartCurrentBiome() :
BiomeSequenceController
- u -
Unbind() :
HealthUI
Unregister() :
CursedItemRespawnManager
Unseed() :
SpecialRoomSeeder
UsePotion() :
PlayerInventory
UseSword() :
SwordRoomSolver
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1.14.0