The Cursed Labyrinth
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File List
Here is a list of all files with brief descriptions:
[detail level 1234567]
 
Assets
 
Scripts
 
Deprecated
 
BspAndPath
 
Mapping
 
Rooms
 
Utils
 
BiomePlanner.cs
 
DungeonController.Generation.cs
 
RuleDrivenVisualizer_SO.cs
 
TileRuleAsset.cs
 
TileRuleDatabase.cs
 
Dungeon
 
Biomes
 
Controller
 
GridAndIndexing
 
ObjectsInDungeon
 
Puzzle
 
Rendering
 
Seeding_Runtime
 
Ghost
 
FirstPickupHintListener.cs
 
GhostHintAgent.cs
Controlls the spawn and destruction of a single ghost hint instance
 
GhostHintController.cs
Manages spawning and queueing of ghost hint instances
 
GhostHintDB.cs
ScriptableObject database of hint lines per biome, with (optional) per line tags
 
GhostHintTrigger.cs
Trigger that shows a ghost hint when the player enters it
 
GhostOnPlayerSpawn.cs
Shows a ghost hint when the player spawns once per biome
 
GhostPrefabSet.cs
ScriptableObject mapping biome index to a ghost prefab
 
Player
 
ControlsAndFollow
 
HP
 
Inventory
 
Sound
 
MusicController.cs
 
SceneMusic.cs
Sets the music biome when the GameObject is enabled
 
SfxController.cs
Simple static SFX player with volume control
 
Utilities
 
Cutscene_MainStory.cs
Simple bootstrap cutscene that immediately loads the "Game" scene
 
DocGroups.cs
 
DocMainPage.cs
 
PriorityQueue.cs
Minimal binary-heap priority queue for Unity versions without System.Collections.Generic.PriorityQueue
 
QuitAfterCutscene.cs
Quits the application after a PlayableDirector cutscene ends, with (optional) delay and hard timeout
 
QuitButton.cs
Small helper to quit from scene (used by UI button)
 
SceneLoader.cs
Small helper to load a specific scene (used by UI button)
 
ToggleSpriteOnUse.cs
Toggles between two sprites when the player presses E inside the trigger
 
TypeWriterEffect.cs
Reveals TMP text char by char with (optional) skip/pauses